Nicholas Asher (University of Texas at Austin)
Varieties of Discourse Structure in Dialogue
In this paper I examine a variety of discourse structures used in the
analysis of dialogue. I propose a way to integrate turn taking
structures, question stacks and structures based on rhetorical
function, as well as more cognitively based structures like
coordination, by distinguishing two tasks, the task of building the
discourse structure itself and the task of cognitive modelling.
Robin Cooper (Göteborg University)
Mixing situation theory and type theory to formalize
information states in dialogue exchanges
When information is exchanged in dialogue it is relevant to keep track
not only of the information content about the domain of discussion but
also information about linguistic events which are related to this
content. Trying to formalize the situation theoretic approach to this
has often
involved us in rich and dubious ontologies. Here we blend ideas from
situation theory together with work on dependent record types which
has been conducted within Martin-Löf's type theory and suggest
that this gives us a tractable way of characterizing information
states that integrate information about semantic content and the
linguistic utterances associated with it.
Wolfgang Heydrich (Universität Hamburg / Universität Bielefeld)
Theory of Mutuality (Syntactic Skeleton)
Lewis (1969) has analyzed common knowledge as mutual reason to
believe. I shortly discuss his proposals in order to reconstruct the
account in the framework of relevance logic (system R with quantifiers
for individuals - persons and situations - and propositions). I
formulate three postulates concerning the primitives of Lewis'
analysis. A notion of `p's being public information in group
G (in symbols: PGp ) arises which
licenses reason to believe of arbitrary higher (finite and
transfinite) degree. Being able to prove that PGp
implies PGPGp, I wonder which
postulates could be added to secure the converse.
Jelle Gerbrandy (ILLC/Universtity of Amsterdam)
Some Remarks on Distributed Knowledge
In this paper, two definitions for the notion of distributed
knowledge in possible worlds semantics are discussed and
compared. In the first definition distributed knowledge is
characterized by intersection of information states, the second
defines the concept as `those sentences that are logical consequences
of the beliefs of the agents.' I will argue that the effect of the
first kind of definition depends on the ontological view one has about
possible worlds, and that the second kind of definition depends on the
expressive power of the language. I will also show that the logic of
the two operators is the same, in the sense that the logics have the
same weakly sound and complete axiom system.
Henk Zeevat (ILLC/Universtity of Amsterdam)
Contracts in the Common Ground
The paper explores the introduction of contracts in the common
ground by means of requests, promises and questions. Various modal
operators are introduced to achieve the modelling of these new
additions to the conversational record. The paper extends the
treatment of Zeevat (1997) and introduces the beginnings of a theory
of action.
Thomas Clermont, Marc Pomplun, Elke Prestin, Hannes Rieser (Universität Bielefeld)
Eye-movement Research and the Investigation of Dialogue Structure
The paper reports about eye-tracking research as it has been going on
in different institutions at Bielefeld University. Initially, a short
introduction into eye-tracker technology is given and the two
scenarios used in the investigation of agents' behaviour in
task-oriented-dialogue are presented: A 2D-setting working with one
eye-tracker recording the visual attention of the instructor, and a
3D-setting using eye-tracking for the instructor as well as for the
constructor. The 3D-setting is to our knowledge the first one that has
been developed for the investigation of agents' actions in
dialogue. Subsequently, it is shown that the investigation of situated
language behaviour can profit a lot from the application of
eye-tracker-technolgy: We present the results of three empirical
studies, two 2D-studies and one using the 3Dsetting. They reveal
interesting interdependencies between focussing, planning, language
production and the organization of larger units in discourse such as
sequences of turns.
Wolfgang Heydrich and Peter Kühnlein and Hannes Rieser (Universität Bielefeld)
A DRT-style Modelling of Agents' Mental States in Discourse
Elaboratind and extending the well-known DRT-formalism, Hans Kamp has
proposed a format of articulated DRSs in order to represent mental
states (Kamp, 1990). Assuming acquaintance with these proposals, we
shortly discuss some aspects of their philosophical background and
argue that they provide a promising starting-point for the systematic
investigation of dialogues. In the main part of this paper, we apply
Kamp's method to a sample turn exchange from a construction dialogue
(from the Bielefeld SFB setting).
Mieke Rats (Delft University / looking for a job)
Making DRT suitable for the description of information exchange in a dialogue
In my paper, I will take the position that although the construction
algoritm of DRT produces intuitionally appealing representations of
the meaning of small sequences of sentences, it needs much more
refinement for being able to deliver adequate representations of
information exchange in dialogue. I will show its inadequacies,
present an alternative strategy for dialogues, and point to the
consequences for semantic interpretation. The analysis will be based
on a profound study of information exchange in two corpora of
naturally occurring information dialogues one about flight information
and one about train time table information and on experience in
building a computer dialogue system for train time table information.
Jean-louis Dessalles (ENST, Paris)
The interplay of desire and necessity in dialogue
The purpose of this paper is to suggest that many argumentative moves
in casual dialogues can be explained in terms of conflicting desires
and conflicting beliefs, in such a way that these moves may be
predicted. Participants approase the different outcomes of the
conflicting situation and try to find, together, through dialogue, a
solution that they consider as acceptable. We show how realistic
dialogues can emerge through a simple recursive process from an
initial cognitive conflict. This model is implemented in our program
PARADISE which can reconstruct the argumentative moves of some real
conversations.
Steve Pulman (Cambridge SRI)
The TRINDI Project: Some Preliminary Themes
The TRINDI project (Task oRiented INstructional DIalogue) is a recently
started EU project involving the Universities of Gothenberg, Edinburgh,
and Saarbrücken, as well as SRI Cambridge and Xerox Research Centre
Europe (http://www.ling.gu.se/~cooper/trindi/ ). This presentation
describes the aims of the project and discusses some
preliminary themes that have emerged as central to the achievement of
those aims.
Wieland Eckert (AT&T)
Automatic
Evaluation of Dialogue Systems
We advocate an objective evaluation methodology for the automated
evaluation of spoken dialogue systems that eliminates manual
interaction and reduces annotation errors and personal bias. The
evaluation is performed by observing interactions between the system
and a simulated user. We argue that user simulation is an inexpensive
and feasible method for optimizing a dialogue system in the lab.
Using a simulated user we can conduct dialogues until the performance
measure reaches a predetermined confidence level. A simulated user
not only exercises the dialogue system and points out defects, it also
helps predict the success of a modified dialogue strategy.
Ian Lewin (SRI International)
Formal
Design, Verification and Simulation of Multi-Modal Dialogues
We have designed and implemented a dialogue management design tool
for use in dialogue design as a component of user-interface design
in multi-modal applications. The tool provides:
a formal language (typed feature structures) for describing
states and events;
a simple rule formalism for specifying dialogues;
an automatic dialogue-property checking module;
a dialogue-simulator for interactive testing of designs. It is
designed to be compatible with GUIDE (Mellor 1995) - a
hardware/software environment permitting arbitrary coupling of
input/output devices to facilitate experimentation in multi-modal
design - but this does not restrict its generality.
Marc Blasband (Nederlandse Spoorwegen)
A Simple Semantic Model
Dialogue and natural language applications that are recently
developed are based on a pragmatic semantic model, that has been
developed in parallel by a number of different organisations: Philips,
LIMSI, CSELT. The model is used by NS/OVR, KPN and Philips when
developing VIOS (a train schedule information system using natural
language). The same model seems to be used by the Technical University
of Twente for a reservation application for the theatre and also by
NUANCE, British Telecom and Dragon. Here the model will be explained.
Stefan van Oord and Rieks op den Akker (University of Twente)
Fuzzy Natural Language Dialogue Systems
In natural language processing in general and particularly in
dialogue management systems there are many sources of uncertainty.
Current natural language dialogue systems lack the ability to handle
this uncertainty. In this paper we investigate these sources of
uncertainty. We explain why fuzzy set theory and possibility theory
are suitable to deal with them. Furthermore, we unfold a model with
rational agents that can have uncertain knowledge. We describe how
they can reason with their knowledge and how knowledge can be revised
while paying respect to its uncertainty.
John Barnden (University of Birmingham)
Uncertain Reasoning
About Agents' Beliefs and Reasoning,
with special attention to
Metaphorical Mental State Reports
In handling dialogue, or natural language discourse more
generally, it is important for a system to reason uncertainly about
the beliefs and the reasoning of agents. An implemented system is
described that accomplishes this, thoroughly integrating an uncertain
form of simulative reasoning into a general uncertain-reasoning
framework. The system can also reason (uncertainly) on the basis of
metaphorical utterances about mental states. Such utterances are
common in mundane discourse.
Nicolas Maudet and Fabrice Evrard (IRIT-ENSEEIHT,
Toulouse)
A Generic framework for dialogue
game implementation
Many authors have proposed to use {\em dialogue games} as a
structure to model conventions of language use that exist in dialogue
interactions. Dialogue games allow two speakers to dialogue in
accordance with rules. The main idea is to prohibit some sequences of
'moves' given previous moves (in the manner of {\it dialogue grammar})
but also given the players' mental states.
Unfortunately, each model is built upon a formalism stricly designed
for a specific type of interaction (e.g. it is only concerned with
local coherence). It is our purpose in this paper to determine common
requirements for those models and to propose a generic framework for
dialogue game implementation, allowing games to be part of a larger
structure reflecting the global coherence of dialogue.
Jonathan Ginzburg (Hebrew University,
Jerusalem)
Clarifying Utterances
The paper argues for the importance of utterances as basic units
in dialogue, as opposed to "sentences in context". The main case
study is clarification: a characterization is provided
within KOS, a recently developed synthesis of situation semantics and
dialogue games, of the clarifications that can follow up on an
utterance. This involves outlining: (a) a theory of understanding
for dialogue, (b) a semantics for clarification acts, and (c) an
account of how utterances update contexts. I will show that a
relational view of meaning, whose original motivation was purely
logical, can provide an important component for a theory of
utterance understanding and utterance updates.
Jeroen Groenendijk (ILLC/Universtity of Amsterdam)
Questions in Update Semantics
The paper presents a static and dynamic version of an update
semantics for a language of predicate logic enriched with simplex
interrogatives. The static version gives rise to the same logic as the
denotational semantics given for the same language in Groenendijk &
Stokhof (1997). The dynamic semantics has some additional features,
which concern anaphoric relations, and present us with a notion of
existential quantification which seems to correspond to the specific
use of indefinites. At meta-logical level an absolute notion of
discourse coherence is defined which covers the usual notion of
answerhood as a special case. More fine-grained notions of relevance
and coherence are given as well, and are applied to simple
interrogative dialogues.
Robert van Rooy (ILLC/University of Amsterdam)
Modal
subordination in Questions
In this paper it is discussed how questions should change
information states in dynamic semantics. The main claim is that the
meaning of following utterances can be dependent on questions in a
similar way as these meanings can be dependent on quantificational
sentences, or more broadly, that this dependence is one of `modal
subordination'. The most important contribution of this paper,
however, is to show how this dependence between questions and later
utterances can be accounted for in a general and systematic way.
Stafan Larsson (Göteborg University)
Questions Under Discussion and Dialogue Moves
The QUD provides a partially ordered representation of several
types of questions which can be addressed at a certain stage of a
dialogue. A question can, of course, be seen a kind speech act or
dialogue move. Dialogue moves are often defined in terms of the BDI
model, which provides e.g. mechanisms for interpretation of indirect
questions. However, the generality of the BDI model makes it rather
complex, and it is not specifically designed for managing dialogue in
the way that the QUD model is. By combining both representations and
relate them, a model with the advantages of both models may hopefully
be constructed. Dialogue moves can be formalized in terms of the BDI
model and still interact with the QUD.
Massimo Poesio (University of Edinburgh) and David Traum (UMIACS, University of Maryland)
Towards an Axiomatization of Dialogue Acts
Conversations
involve all sorts of verbal activities beyond those strictly related to
the performance of the task at hand. Among other things, the
participants in a conversation have to make sure they both
understand what's going on, to manage turn taking, and to
keep each other
informed about their progress in achieving their task.
The participants share information about the status of
all of these processes; this
suggests that the view of the conversational score they
share is rather more complex than assumed in previous accounts.
We proposed a preliminary formalization
of this more complex view of
the conversational score in previous work; in this paper
we revise that earlier model, and use our theory
of the conversational score
to give a partial specification of
the effect of the dialogue acts included in the DRI classification.
Adam Zachary Wyner (Bar Ilan University)
Soo-Jun Park, Keon-Hoe Cha, Won-Kyung Sung, Do Gyu Song, Hyun-A Lee, Jay Duke Park, Dong-In Park (SERI,
Korea), Jörg Höhle (GMD/FIT Birlinghoven)
Adverbs and Anaphora
In the paper, similarities are demonstrated between sentences with
manner and factive adverbs and discourses with correlated adjectives
which predicate of a pronoun which refers to an antecedent event or
fact. It is argued that the intrasentential adverbial cases should be
analyzed in terms of the intersentential adjectival cases. An
account, the Discourse Theory of adverbial modification, is provided
for the intersentential cases using a version of DRT (Asher, 1993),
then extended to the intrasentential cases. It is argued that this
theory is superior to the current and widespread "Association Theory"
of adverbial modification, in which particular sorts of adverbs are
adjoined to particular adjunction sites. Furthermore, it is argued
that adverbs are not be combinators with respect to events or facts.
MALBOT: An Intelligent Dialogue Model using User Modeling
In this paper we present a plan-based Korean dialogue system as a
natural language user interface for a database. MALBOT supports mixed
initiative to give users more control over dialogues. Mixed
initiative, user modeling, alternative solution suggestion and
handling circumlocution are few of MALBOT's characteristics. By
employing user modeling, MALBOT reflects the user's preference in
dialogues. The user modeling shell system BGP-MS is adapted to suit
the requirements of MALBOT's domain. User modeling provides more
intelligent system response by reflecting user's preference. The idea
of user modeling in dialogue systems has found a good soil in this
study.
Twendial'98 is the 13th Twente Workshop on Language Technology (TWLT13). Twendial is hosted by the Parlevink Linguistic Engineering Group and is sponsored by NWO, IPA , NS and CTIT.
Last Modified: $Date: 1999/06/03 11:01:33 $ by
Joris Hulstijn