University of Twente


The format of the workshop will consist of keynote presentations by experts in the fields of virtual reality, dialogue modelling and speech and language processing, combined with presentations of accepted papers. All presentations will be plenary. In order to maximize the possibilities for fruitful discussion, the number of participants will be limited to about sixty. Priority will be given to persons with accepted papers on a first-come first-served basis.

Click here for the complete program of the workshop, a list of all speakers and poster presentations is given below. This page will contain a regular update of the latest version of the program.

Invited Speakers

Niels Ole Bernsen (Odense University. Odense, Denmark):
Coordinator of i3net, the European Network for Intelligent Information Interfaces. i3 was created in 1997 in order to take a human-centred approach to the exploration of new, visionary interactive systems for people in their everyday activities.

Lili Cheng (Microsoft Research, Seattle, Wa., USA):
Lead Program Manager in the Microsoft Research's Virtual Worlds Group, working on the Virtual Worlds Platform. At NYU, Cheng designed graphics and created the human interface for one of the first participatory, real time rendered 3D environments which was broadcast tri-weekly from NYU. Lili is a registered architect and designed commercial architecture in both Tokyo and Los Angeles.

W. Lewis Johnson (USC, Marina del Rey, Ca., USA):
Director of the Center for Advanced Research in Technology for Education at the University of Southern California. His interests center on the use of artificial intelligence and human-computer interaction in education and lifelong learning. Lewis Johnson is co-editor of the journal Automated Software Engineering. He is President Elect of the Artificial Intelligence in Education Society, member of the governing board of the Autonomous Agents Conferences, Chair of SIGART, and member of the ACM SIG Board.

James C. Lester (North Carolina State University, Raleigh, USA):
The primary objective of Lester's research is to design, construct, and empirically evaluate computational mechanisms to support HCI in educational and scientific software. His interests focus on developing advanced animated and natural language explanation systems that facilitate learning and scientific analysis.

Stephen N. Matsuba (VRML Dream Company, Toronto, Canada):
Matsuba has authored a series of VR spaces for Cyberstage Live: an on-line journal dealing with the arts and technology. His interests are focussed on multimedia and VR applications. He and others developed a VRML-based theatre adaptation of Shakespeare's A Midsummer Night's Dream.

Pierre Nugues (ISMRA-Caen, France):
Research of Pierre Nugues is focused on natural language processing for spoken dialogue and user interfaces. This includes design & implementation of conversational agents within a multimodal framework.

Accepted poster presentations:

Riccardo Antonini - Let's-Improvise-Together

Sigrun Gudjonsdottir and Rainer Kuhn - Virtual Campus - A 3D Multimedia Educational Environment

Frank Schaap - "Males say 'blue', females say 'aqua', 'sapphire', and dark navy.'" The textual performance of gender in online Role Playing Games.

Accepted speakers:

Philip Brey - Design and the Social Ontology of Virtual Worlds

Dimitrios Charitos and Alan Bridges - Investigating navigation and orientation within virtual worlds

Maurizio Cibelli, Gennaro Costagliola and Genoveffa Tortora - A VR System for (non) Immersive WWW Navigation

Bruce Damer, Stuart Gold, J.A.W. de Bruin and D-J.G. de Bruin - TheU Virtual University: Steps Toward Learning in Virtual World Cyberspace

Hauke Ernst, Kai Schaefer and Willi Bruns - Creating Virtual Worlds With A Graspable User Interface

Denis Gracanin and Kecia E. Wright - Virtual Reality Interface for the World Wide Web

Geert de Haan - The Usability of Interacting with the Virtual and the Real in COMRIS

G.M.P O'Hare, T. Delahunty, A.J Murphy and K. Sewell - ECHOES: A Collaborative Virtual Training Environment

Mikael Jakobsson - Why Bill Was Killed - understanding social interaction in virtual worlds

Kulwinder Kaur Deol, Alistair Sutcliffe and Neil Maiden - Modelling Interaction To Inform Information Requirements In Virtual Environments

Anton Nijholt - The Twente Virtual Theatre Environment: Agents and Interactions

Sandy Ressler, Brian Antonishek, Qiming Wang and Afzal Godil - When Worlds Collide - Interactions between the Virtual and the Real

Lakshmi Sastry - EISCAT Virtual Reality Training Simulation - A study on usability and effectiveness

Martijn Schuemie - Presence: Interacting in VR?

Boris van Schooten, Olaf Donk, and Job Zwiers - Modelling interaction in virtual environments using process algebra

Jack van Wijk, Bauke de Vries and Kees van Overveld - Towards an Intelligent 3D VR Architectural Design System

Peter J. Wyard and Gavin E. Churcher - Spoken Language Interaction with a Virtual World in the MUeSLI Multimodal 3D Retail System

J. M. Zheng, K.W. Chan and I. Gibson - Real Time Gesture Based 3D Graphics User Interface for CAD Modeling System

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