ProgramThe format of the workshop will consist of keynote presentations by experts in the fields of virtual reality, dialogue modelling and speech and language processing, combined with presentations of accepted papers. All presentations will be plenary. In order to maximize the possibilities for fruitful discussion, the number of participants will be limited to about sixty. Priority will be given to persons with accepted papers on a first-come first-served basis.
Click here for the complete program of the workshop, a list of all speakers and poster presentations is given below. This page will contain a regular update of the latest version of the program.
Niels Ole Bernsen (Odense University. Odense,
Lili Cheng (Microsoft Research, Seattle, Wa.,
W. Lewis Johnson (USC, Marina del Rey, Ca., USA):
James C. Lester (North Carolina State University, Raleigh,
Stephen N. Matsuba (VRML Dream Company, Toronto,
Nugues (ISMRA-Caen, France):
Accepted poster presentations:
Riccardo Antonini - Let's-Improvise-Together
Sigrun Gudjonsdottir and Rainer Kuhn - Virtual Campus - A 3D Multimedia Educational Environment
Frank Schaap - "Males say 'blue', females say 'aqua', 'sapphire', and dark navy.'" The textual performance of gender in online Role Playing Games.
Philip Brey - Design and the Social Ontology of Virtual Worlds
Dimitrios Charitos and Alan Bridges - Investigating navigation and orientation within virtual worlds
Maurizio Cibelli, Gennaro Costagliola and Genoveffa Tortora - A VR System for (non) Immersive WWW Navigation
Bruce Damer, Stuart Gold, J.A.W. de Bruin and D-J.G. de Bruin - TheU Virtual University: Steps Toward Learning in Virtual World Cyberspace
Hauke Ernst, Kai Schaefer and Willi Bruns - Creating Virtual Worlds With A Graspable User Interface
Denis Gracanin and Kecia E. Wright - Virtual Reality Interface for the World Wide Web
Geert de Haan - The Usability of Interacting with the Virtual and the Real in COMRIS
G.M.P O'Hare, T. Delahunty, A.J Murphy and K. Sewell - ECHOES: A Collaborative Virtual Training Environment
Mikael Jakobsson - Why Bill Was Killed - understanding social interaction in virtual worlds
Kulwinder Kaur Deol, Alistair Sutcliffe and Neil Maiden - Modelling Interaction To Inform Information Requirements In Virtual Environments
Anton Nijholt - The Twente Virtual Theatre Environment: Agents and Interactions
Sandy Ressler, Brian Antonishek, Qiming Wang and Afzal Godil - When Worlds Collide - Interactions between the Virtual and the Real
Lakshmi Sastry - EISCAT Virtual Reality Training Simulation - A study on usability and effectiveness
Martijn Schuemie - Presence: Interacting in VR?
Boris van Schooten, Olaf Donk, and Job Zwiers - Modelling interaction in virtual environments using process algebra
Jack van Wijk, Bauke de Vries and Kees van Overveld - Towards an Intelligent 3D VR Architectural Design System
Peter J. Wyard and Gavin E. Churcher - Spoken Language Interaction with a Virtual World in the MUeSLI Multimodal 3D Retail System
J. M. Zheng, K.W. Chan and I. Gibson - Real Time Gesture Based 3D Graphics User Interface for CAD Modeling System
[to abstracts] [to home]