Serious gaming for type 1 diabetic persons

Title:Serious gaming for type 1 diabetic persons
Institute:University of Twente (HMI)
Place:Enschede The Netherlands
Type:final project
Start date:1 juli 2014
End date:not present
Active student:Isaac Pouw
HMI ContactRieks op den Akker


Type 1 diabetic people need to inject insulin daily because their body does not produce any. To know how much insulin they need to inject they measure their blood glucose level and they also have to keep track of the amount of carbohydrates in their diet. Newly diagnosed patients need to learn the amount of carbohydrates food products contain. Digital media are an obvious avenue for engaging adolescents and young adults with medical and health care information. Games for health can leverage the expanding world of new digital media to create compelling learning experiences incorporating accurate, up-to-date health care information in such a way as to produce changes in daily habits and life style. This sort of changes are particularly important for diseases like type 1 diabetes that can emerge early in life, can be exacerbated by early and midlife living habits, and require deep changes in lifestyle. The aim of this research is to make an educative game for these persons. In the proposed game the diabetic people are taught how many carbohydrates are in typical daily foods. The game targets newly diagnosed children with type 1 diabetes. The game will be tested by patients from the Gelderse Vallei. They will be asked to assess different aspects of the game, such as: the graphical design, how challenging it is. Also the educative part will be tested: do patients indeed learn to assess the amount of carbohydrates in food by playing the game?

The work will consist of the following elements:
1. Study of game design theory and a review and classification of existing diabetes type 1 games, resulting in a motivated choice how learning goals can be translated in the design of the game mechanics.
2. Design and implementation of a first prototype of the game
3. Evaluation of the prototype with persons in the target age group
4. Redesign based on evaluation outcomes and final implementation
5. User evaluation: method, measurements and results