| week 6 (1) |
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| week 7 (2) |
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| week 9 (3) |
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| week 10 (4) |
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| week 11 (5) |
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| week 12 (6) |
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| week 13 (7) |
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| week 14 (8) |
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Mason and Birch, A general framework for brain-computer interface design, IEEE Transactions on Neural Systems and Rehabilitation Engineering (2003).
A. Nijholt, D. Tan, G. Pfurtscheller, C. Brunner, J.R. Millán, B. Allison, B. Graimann, F. Popescu, B. Blankertz, and K.R. Müller, Brain-Computer Interfacing for Intelligent Systems, IEEE Intell. Systems, 23(3), 72–79, (2008).
M.A. Lebedev and M.A.L. Nicolelis, Brain-machine interfaces: past, present and future, Trends in Neurosciences vol 29 no 9, Elsevier (2006).
L.A. Farwell, E. Donchin, Talking off the top of your head: toward a mental prosthesis utilizing event-related brain potentials, Electroencephalography and clinical Neurophysiology, Elsevier (1988).
R. Leeb, F. Lee, C. Keinrath, R. Scherer, H. Bischof, and G. Pfurtscheller, Brain–Computer Communication: Motivation, Aim, and Impact of Exploring a Virtual Apartment, Neur. Sys. and Rehab. Eng., IEEE Trans. on, 15(4), 473–482, (2007).
Roman Krepki, Benjamin Blankertz, Gabriel Curio and Klaus-Robert Müller, The Berlin Brain-Computer Interface (BBCI) – towards a new communication channel for online control in gaming applications, Multimedia Tools and Applications, Springer (2007)
D. Oude Bos and B. Reuderink, Brainbasher: a BCI Game, in Extended Abstracts of the International Conference on Fun and Games 2008, Eindhoven, Netherlands, eds., P. Markopoulos, J. Hoonhout, I. Soute, and J. Read, pp. 36–39, Eindhoven, (October 2008). Eindhoven University of Technology.
Nijboer, F., et al., An auditory brain-computer-interface (BCI), Journal of Neuroscience Methods, 167:43--50, (2008).
Kelly,Lalor, Reilly, and Foxe, Visual Spatial Attention Tracking Using High-Density SSVEP Data for Independent Brain–Computer Communication, IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, VOL. 13, NO. 2, (2005)
E. C. Lalor, S. P. Kelly, C. Finucane, R. Burke, R. Smith, R. B. Reilly, and G. Mcdarby, Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment, EURASIP Journal on Applied Signal Processing, vol. 2005, no. 19, pp. 3156-3164, (2005).
Muller-Putz, G. R., et. al, Steady-state somatosensory evoked potentials: suitable brain signals for brain-computer interfaces?, IEEE Trans. Neural syst. and Rehab. Eng., Vol. 14, No.2, pp.30-37, (2006).
U. Strehl, U. Leins, G. Goth, C. Klinger, T. Hinterberger, and N. Birbaumer, Self-regulation of Slow Cortical Potentials: A New Treatment for Children With Attention-Deficit/Hyperactivity Disorder, Pediatrics, 1, 3, 9, 11 (2006).
Chanel, G., Asl, K. A., and Pun, T., Valence-arousal evaluation using physiological signals in an emotion recall paradigm, (2007).
Chanel, G., Kronegg, J., Grandjean, D., and Pun, T., Emotion assessment: Arousal evaluation using eeg’s and peripheral physiological signals, (2005).
Musha, T., Terasaki, Y., Haque, H., and Ivamitsky, G., Feature extraction from eegs associated with emotions, (1997).
Brendan Allison and John Polich, Workload assessment of computer gaming using a single-stimulus event-related potential paradigm, (2008).
A. Lecuyer, F. Lotte, R.B. Reilly, R. Leeb, M. Hirose, and M. Slater, Brain-computer interfaces, virtual reality, and videogames, Computer, 41(10), 66–72, (Oct. 2008).
B. Reuderink, Games and Brain-Computer Interfaces: The State of the Art, Internal Report, (2008).
Stephen H. Fairclough, BCI and Physiological Computing for Computer Games: Differences, Similarities & Intuitive Control, Brain-Computer Interfaces for HCI and Games, Workshop at CHI 2008, (2008).
T. Fawcett, An introduction to ROC analysis, Pattern Recognition Letters, 27(8):861{874}, (2006).
Klaus-Robert Müller, Matthias Krauledat, Guido Dornhege, Gabriel Curio, and Benjamin Blankertz, Machine learning techniques for brain-computer interfaces, Biomed Tech, 49(1):11-22, (2004)
C. Sanelli, M. Braun, M. Tangermann, and K. Mller, Estimating noise and dimensionality in bci data sets: Towards bci illiteracy comprehension, Proceedings of the 4th International Brain-Computer Interface Workshop and Training Course 2008, (2008)
K. Gilleade, A. Dix & J. Allanson. Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: Proc. DIGRA'2005, 2005. download here
L Moshkina and M. Moore: Towards Affective Interfaces for Neural Signal Users. Workshop on Attitudes, Personality and Emotions in User-Adapted Interaction, in conjunction with User Adaptation and Modeling Conference, 2001. download here
Myung Hwan Yun, Joo Hwan Lee, Hyoungjoo Lee, Sungzoon Cho 2006: Classification of Bluffing Behavior and Affective Attitude from Prefrontal Surface Encephalogram During On-Line Game. ICB 2006: 706-712 10.1007/11608288
Nijholt, A. and Tan, D. (2007) Playing with your Brain: Brain-Computer Interfaces and Games. In: Proceedings ACE (International Conference on Advances in Computer Entertainment Technology) 2007, 13-15 June 2007, Salzburg, Austria. pp. 305-306 download here or download here
Nijholt, A. and van Erp, J. and Heylen, D.K.J. (2008) BrainGain: BCI for HCI and Games. In: Symposium Brain Computer Interfaces and Human Computer Interaction: A Convergence of Ideas at the AISB 2008 Convention "Communication, Interaction and Social Intelligence", 2 April 2008, Aberdeen, UK. pp. 32-35 download here
Ranganatha Sitaram, Andrea Caria, Ralf Veit, et al. (2007) , fMRI brain-computer interface: a tool for neuroscientific research and treatment, Computational Intelligence and Neuroscience Volume 7 , Issue 3 download here
Whang, Min Cheol et al. (2003) Preparing computers for affective communication: a psychophysiological concept and preliminary results Hum Factors DOI: 10.1518/hfes.45.4.623.27095
Title: Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic
Authors: Robert Leeb, Doron Friedman, Gernot R.Müller-Putz, Reinhold Scherer, Mel Slater, and Gert Pfurtscheller
DOI:10.1155/2007/79642
Title: Breaking the silence: Brain-computer interfaces (BCI) for communication and motor control
Authors: Niels Birbaumer
DOI: 10.1111/j.1469-8986.2006.00456.x
Title: Brain Computer Interface in Multimedia Communication
Authors: Touradj Ebrahimi, Jean-Marc Vesin, and Gary Garcia
DOI: 1053-5888/03/
Title: Brain-computer interface in paralysis
Authors: Niels Birbaumer, Ander Ramos Murguialday, and Leonardo Cohen
DOI: 10.1097/WCO.0b013e328315ee2d
Title: Brain-Computer Interfaces, Virtual Reality, and Videogames
Authors: Anatole Lécuyer and Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater
DOI: 0018-9162/08/
Title: Brain-Computer Interfaces for HCI and Games
Authors: Anton Nijholt, Desney Tan, Brendan Allison, José del R. Millán, Melody Moore Jackson, Bernhard Graimann
DOI: 978-1-60558-012-8/08/04.
Title: Controlling Robots with the Mind
Authors: ScientificAmerican.com
September 16, 2002
Title: Medicine and society: Ethical and social challenges of brain-computer interfaces
Authors: Virtual Mentor
American Medical Association Journal of Ethics
February 2007, Volume 9, Number 2: 128-131.
Title: Nessi: An EEG-ControlledWeb Browser for Severely Paralyzed Patients
Authors: Michael Bensch, Ahmed A. Karim, Jürgen Mellinger, Thilo Hinterberger, Michael Tangermann, Martin Bogdan, Wolfgang Rosenstiel, and Niels Birbaumer
DOI: 10.1155/2007/71863
Title: Brain Computer Interfaces: Psychology and Pragmatic Perspectives for the Future
Authors: Ray Adams, Gisela Susanne Bahr and Benigno Moreno
Title: Human Performance (Pentagon Report)
Authors: JASON - The MITRE Corporation
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2. M. A. Lebedev and M.A.L.Nicolelis(2008),
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3. S.G. Mason and G.E.Birch(2008),
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4. A.Kubler, K.R. Muller(2007),
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5. J.R.Wolpaw, N. Birbaumer, D.J.McFarland, G.Pfurtscheller, T.M.Vaughan(2002),
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6. E.Jovanov, A.Milenkovic, C.Otto, P.C. de Groen(2005),
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7. A.Nijholt, D.Tan
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9. A.Nijholt, D.Tan(2008),
"Brain-Computer Interfacing for Intelligent Systems", IEEE 1541-1672/08, University of Twente, Enschede
10. R.Krepki, B.Blankertz, G.Curio, K.Müller(2007),
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11. J. van Aart, E.Klaver, C.Bartneck, L.Feijs, P.Peters,
"Neurofeedback Gaming for Wellbeing", Department of Industriel Design, Eindhoven, the Netherlands
12. B.Allison, B.Graimann, A. Gräser,
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13. B.Blankertz, M.Krauledat, G.Dornhege, J.Williamson, R.Smith, K.Müller,
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14. S.H.Fairclough,
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15. B.Graimann, B.Allison, A.Gräser,
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16. C. Gucer, G. Edlinger,
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17. K.Kuikkaniemi, I.Kosunen,
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18. R.Scherer, F.Lee,A.Schlögl, R.Leeb, H.Bischof, G.Pfurtscheller,
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19. P.J.Werkhoven, J.B.F. van Erp,
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