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Project Name: GATE: Games for Advanced Training and Entertainment
Abbreviation: GATE Start date:
September 1, 2006 End date:
September 1, 2011 Project Description:
The ambition of the GATE project is to develop on the basis of
organized collaboration, an international competitive knowledge base
with respect to game technology, as well as the development of talent
to enhance the productivity and competitive edge of small and
medium-sized creative industrial companies. Applications of game
technology will result in higher quality of education and healthcare,
and, through improved decision making processes and training
strategies, to improved safety. The project will substantially improve
the competitiveness of companies producing (tools for) games and
simulations by providing direct access to new technology and by
technology transfer projects. This will lead to larger companies,
encourage the founding of new companies, and attract companies from
other companies to the Netherlands.
The project will make people aware of the possibilities of gaming in
public sectors such as education, health, and safety by performing
pilots in these areas. As a result gaming and simulation will become
more commonly applies in these sectors, leading to quality
improvements and cost reductions.
The mission of the GATE project is threefold:
- to substantially advance the state-of-the-art in gaming,
simulation en virtual reality for the purpose of create highly
effective entertainment products and experience learning systems.
- to facilitate effective knowledge transfer to companies developing
(tools for) games and simulations
- to show the potential of gaming and simulation in the public
sectors education, healthcare, and safety.
More information can be found at
GATE projects website |
The following HMI-member(s) is/are coordinator of this Project
Dirk Heylen
Here you can find the publications
The following ShowCases are associated with this Project
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