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Jeroen Linssen

Publications (19) as Author:

 

2015

Book Chapters

M. Bruijnes, J.M. Linssen, H.J.A. op den Akker, M. Theune, S. Wapperom, C. Broekema and D.K.J. Heylen Social Behaviour in Police Interviews: Relating Data to Theories, pp. 317-347. In Conflict and Multimodal Communication, F. D’Errico, I. Poggi, A. Vinciarelli and L. Vincze (eds), Springer Verlag, London, ISBN 978-3-319-14080-3, 2015 [ BiBTeX Eprints  DOI>  Download PDF document

 

Contributions to Proceedings

J.M. Linssen, M. Theune, T.F. de Groot and D.K.J. Heylen Improving Social Awareness Through Thought Bubbles and Flashbacks of Virtual Characters, in Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, W.-P. Brinkman, J. Broekens and D.K.J. Heylen (eds), Lecture Notes in Computer Science, volume 9238, Springer Verlag, Berlin, ISBN 978-3-319-21995-0, ISSN 0302-9743, pp. 250-259, 2015 [ BiBTeX Eprints  DOI>  Download PDF document
J.M. Linssen, T.F. de Groot, M. Theune and D.K.J. Heylen LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents’ Experiences, in Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, W.-P. Brinkman, J. Broekens and D.K.J. Heylen (eds), Lecture Notes in Computer Science, volume 9238, Springer Verlag, Berlin, ISBN 978-3-319-21995-0, ISSN 0302-9743, pp. 283-286, 2015 [ BiBTeX Eprints  DOI>  Download PDF document

 

2014

Journal Papers

H. van Oostendorp, E.D. van der Spek and J.M. Linssen Adapting the Complexity Level of a Serious Game to the Proficiency of Players, EAI Endorsed Transactions on Serious Games, 14(2):8, ISSN 2034-8800, 2014 [ BiBTeX Eprints  [Official URL]  Download PDF document

 

Contributions to Proceedings

J. ten Brinke, J.M. Linssen and M. Theune Hide and sneak: story generation with characters that perceive and assume, in Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, AAAI Press, Palo Alto, USA, ISBN 978-1-57735-681-3, ISSN 2334-0924, pp. 174-180, 2014 [ BiBTeX Eprints  [Official URL]  Download PDF document
M.D. Hoek, M. Theune and J.M. Linssen Generating game narratives with focalization and flashbacks, in Proceedings of the AIIDE 2014 Workshop on Games and Natural Language Processing, AAAI Press, Palo Alto, USA, ISBN 978-1-57735-686-8, pp. 9-14, 2014 [ BiBTeX Eprints  [Official URL]  Download PDF document
J.M. Linssen, T.F. de Groot, M. Theune and M. Bruijnes Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement, in Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014), European Social Simulation Association, Universitat Autònoma de Barcelona, Barcelona, pp. 127-130, 2014 [ BiBTeX Eprints  Download PDF document  Download PDF document
J.M. Linssen and M. Theune Meta-techniques for a Social Awareness Learning Game, in Proceedings of the 8th European Conference on Games Based Learning, ECGBL 2014, C. Busch (eds), Academic Conferences and Publishing International Limited , Reading, U.K., ISBN 978-1-910309-55-1, ISSN 2049-0992, pp. 697-704, 2014 [ BiBTeX Eprints  Download HTML document  Download PDF document

 

2013

Contributions to Proceedings

M. Bruijnes, J. Kolkmeier, H.J.A. op den Akker, J.M. Linssen, M. Theune and D.K.J. Heylen Keeping up stories: design considerations for a police interview training game, in Proceedings of the Social Believability in Games Workshop (SBG2013), Centre for Telematics and Information Technology, University of Twente , Enschede, The Netherlands, ISBN not assigned, pp. 14, 2013 [ BiBTeX Eprints  Download PDF document  Download PDF document
J.M. Linssen and T.F. de Groot AGENT: Awareness Game Environment for Natural Training, in Proceedings of the International Conference on the Foundations of Digital Games, Society for the Advancement of the Science of Digital Games, Santa Cruz, CA, USA, ISBN not assigned, pp. 433-434, 2013 [ BiBTeX Eprints  Download PDF document  Download PDF document
J.M. Linssen, M. Theune and D.K.J. Heylen Taking things at face value: how stance informs politeness of virtual agents, in Proceedings of the 25th Benelux Conference on Artificial Intelligence, BNAIC 2013, K. Hindriks, M. de Weerdt, B. van Riemsdijk and M. Warnier (eds), Delft University of Technology, Delft, The Netherlands, ISBN not assigned, pp. 334-335, 2013 [ BiBTeX Eprints  Download PDF document  Download PDF document
J.M. Linssen, M. Theune and D.K.J. Heylen Taking things at face value: how stance informs politeness of virtual agents, in Proceedings of the Workshop on Computers As Social Actors, CASA 2013, M. Conci, V. Dignum, M. Funk and D.K.J. Heylen (eds), CEUR Workshop Proceedings, volume 1119, CEUR.org, Aachen, Germany, ISSN 1613-0073, pp. 71-82, 2013 [ BiBTeX Eprints  Download PDF document  Download PDF document
J.M. Linssen, M. Theune and T.F. de Groot What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning, in Social Believability in Games Workshop, Stockholm University, Stockholm, pp. 6, 2013 [ BiBTeX Eprints  [Official URL]  Download PDF document
H. van Oostendorp, E.D.V.D. van der Spek and J.M. Linssen Adapting the complexity level of a serious game to the proficiency of players, in Proceedings of the 7th European Conference on Games Based Learning, ECGBL 2013, P. Escudeiro and C.V. de Carvalho (eds), Academic Conferences and Publishing International Limited, Reading, UK, ISBN 978-1-909507-63-0, ISSN 2049-0992, pp. 553-560, 2013 [ BiBTeX Eprints  Download HTML document  Download PDF document
M. Theune, J.M. Linssen and T. Alofs Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling, in 6th International Conference on Interactive Storytelling, ICIDS 2013, Lecture Notes in Computer Science , volume 8230, Springer Verlag, Berlin, ISBN 978-3-319-02755-5, pp. 132-143, 2013 [ BiBTeX Eprints  DOI>  Download PDF document
M. Theune, T. Alofs, J.M. Linssen and I.M.T. Swartjes Having one’s cake and eating it too: coherence of children’s emergent narratives, in 2013 Workshop on Computational Models of Narrative, OpenAccess Series in Informatics (OASIcs), volume 32, Schloss Dagstuhl, Leibniz-Zentrum für Informatik, Dagstuhl, ISBN 978-3-939897-57-6, ISSN 2190-6807, pp. 293-309, 2013 [ BiBTeX Eprints  DOI>  Download PDF document

 

2012

Contributions to Proceedings

J.M. Linssen Balancing plot and character believability by reasoning out-of-character, in Proceedings of ICT.OPEN 2012, Netherlands Organisation for Scientific Research (NWO), ISBN 978-90-73461-80-2, pp. 1, 2012 [ BiBTeX Eprints  Download PDF document  Download PDF document
J.M. Linssen and M. Theune Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game, in Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), S. Bocconi, R. Klamma and Y.S. Bachvarova (eds), CEUR Workshop Proceedings, volume 898, CEUR, Aachen, ISSN 1613-0073, pp. 27-30, 2012 [ BiBTeX Eprints  [Official URL]  Download PDF document

 

Reports

J.M. Linssen A Discussion of Interactive Storytelling Techniques for Use in a Serious Game, Technical Report, TR-CTIT-12-09, Enschede, Centre for Telematics and Information Technology, University of Twente, Pages: 20, 2012 [ BiBTeX Eprints  Download PDF document

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