The social mirror visualizes the process of a meeting. Meeting
participants can see their own social behavior and that of others in a
visual representation. The provided insight in one’s social behaviour
by the Social Mirror might lead to changes in the behaviour that
result in higher performance and satisfaction.
Each participant has their own user interface on a tablet pc. In the
beginning of the meeting each participant draws his own avatar using
an interface on their tablet-pc. These avatars are used to represent
the participants visually on shared screens. The visualization on the
shared table screen shows which avatar belongs to whom. The avatars
are positioned in front of the associated participants. The Social
Mirror is projected on the shared vertical screen. During the meeting
the participants have their own local view of the Social Mirror on
their Tablet-PC.
The size of the avatars in the Social Mirror show how much the
participants have spoken during the meeting. Meeting participants that
have relative large avatars have spoken more during the meeting. By
using this information participants can make inferences about their
own and others level of dominance, activity and contribution.
Interaction between participants
The visualization shows the degree of interaction between the
participants. Each link between two avatars is created based on
alternating turns in speaking. The assumption is that a person that
speaks right after another person is often reacting on what the
previous speaker said.
Agreement
At set moments in the meeting, the meeting chairman interrupts the
meeting and asks the participants to explicitly choose their agreement
or disagereement with other participants on a color map. Each color on
this color map indicates a different option that the meeting chairman
puts forward. Participants can drag and drop their avatar to a
position that represents his/her (dis)agreement, using the Social
Mirror interface on his tablet-pc. During the meeting participants can
show their agreement with an argument by moving their avatar toward or
away from the avatar of the person making the argument.
Student project
The work in this project was done in the form of a student project by
Merel Brandon, Simon Epskamp, Tim Franssen, Bart van Gennep and Thomas
Visser. The project was a collaboration with T-Xchange (website)