|SID 2007 is the sixth workshop on the subject of social intelligence design focused on the impact and significance of information technology in our lives, work, home, and on the move. In this workshop we consider Social Intelligence (SI) as the necessary ability for people to relate to, understand and interact effectively with others. The central question is how SI is mediated through the use of emerging technologies.
We will focus on three key factors in SID 2007:
We emphasize the role of SID 2007 as a meeting place for engineering researchers and social scientists and for both productive research activities and significant social contributions under a common goal of exploring SI in our real world. If engineering researchers and social scientists know the needs and seeds of each other's research, new ideas will emerge which will lead to unique research findings.
Topics of the workshop include:
- Development, operation, and evaluation of support systems or tools for SID; this includes support systems and tools both for mediated remote interacton and support for face-to-face interaction;
- Observation and modeling of psychological and behavioral processes with the aim of obtaining computational models of behavior and interaction;
- Social intelligence implemented in interfaces, embodied agents, storytelling environments, (serious) gaming and simulation.
This workshop is intended for all who are concerned with the impact of advanced information and communication technologies on social intelligence, in particular, researchers, developers and designers of new ways of communicating enabled and supported by such technologies. The contributions will be published in the workshop proceedings and a selection of the papers will appear in a special issue of a journal.
- Natural Interactions: covering theory, modeling and analytical frameworks that have been developed with Social Intelligence Design in mind, including situated computation, embodied conversational agents, sociable artifacts, and socially intelligent robots.
- Communities: covering community media, communication patterns in online communities, knowledge-creating, network and anonymous communities.
- Collaboration Technologies and Tools: covering innovations to support interactions within communities, covering a range from knowledge sharing systems, multi-agent systems and interactive systems.
- Application Domains - including design, workspaces, education, e-commerce, entertainment, digital democracy, digital cities, policy and business.