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Email: Homepage: http://wwwhome.ewi.utwente.nl/~niesink
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| Beschrijving: |
Quite often, in professional as well as consumer environments, a multi-touch table is used to display 3D imagery (molecular structures, Google Earth, 3D puzzles, etc). As the multi-touch table is a 2D plane displaying 3D objects, interacting with these objects can be quite unintuitive. The goal of this project is to increase the possibilities and intuitiveness of (3D) applications on multi-touch tables by allowing 3D interaction. Examples of such 3D interaction could include the rotation of a hand (from the palm up to the palm down position) or moving of a hand around a certain axis to rotate an object.
After an initial literature research the first thing to do will be the development of a prototype. As of this writing the prototype will most likely consist of a multi-touch table combined with the Flock of Birds system. After the development of the prototype (an) appropriate testing application(s) and accompanying gestures/interaction will have to be determined and implemented. The decision for the applications and gestures will obviously be influenced by the precision and limitations of the prototype. Finally the use of the different interactions methods in the different settings/application will be evaluated during a user evaluation.
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A specific form of face-to-face communication is storytelling. Storytelling might also require a specific type of gesture usage. The research presented attempts to determine whether or not existing gesture generation systems can be applied to embodied conversational agents aimed at storytelling. The research involves the annotation and analysis of gesture usage in three storytelling videos. The results show that existing gesture generation systems could be applied in the storytelling domain. In addition to this the personal styles of storytellers are analysed and suggestions are made on how these might be implemented in the BEAT gesture generation system. |
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